Arkham Horror
Arkham House Publishers specializes in weird fiction/ pulp/ horror hard cover titles. Our business has been family owned for 3 generations (grandpa, mom & now the grandchildren), since 1939 when founded by our grandfather, August Derleth & Donald Wandrei. Bookmark us and never wonder about any aspect of Arkham Horror LCG ever again! You can find an up-to-date Innsmouth insert here, as well as a War of the Outer Gods insert here The news article for Into the Maelstrom has revealed some new cards Our promos page has been reworked and includes the newest. Inspired by the award-winning board game franchise, Arkham Horror: Mother’s Embrace is an investigation game served with turn-based combat, set in the haunted worlds of H.P. Lovecraft’s Cthulhu mythos. Plunge into an original story written by Fantasy Flight Interactive’s official writers and explore the American Roaring Twenties.
Investigators explore the city, encountering places, people, and creatures both normal and mundane. Through these adventures, the investigators hope to gain the clues and resources needed to confront and ultimately thwart the mythos threat.
Early in the game, investigators seek to avoid more powerful monsters while moving around the city to gather weapons, spells, clues, and other items they will need.
Later, the investigators attempt to close a few gates and seal some of the most active gates.
Finally, once several gates have been sealed and the investigators have acquired valuable weapons, spells, clues, and allies, they make one last, desperate assault on the mythos, attempting to close or seal the final gates. Either they succeed and the world survives, or they fail and the Ancient One awakens for the climactic battle.
Be warned: If the Ancient One awakens, the investigators are in for the fight of their lives!
- 1Investigator Characteristics
Investigator Characteristics
Each investigator has some unique combination of characteristics which may make them more or less effective in different roles. Due to their statistics and abilities, some investigators will have particular advantages in casting spells, others in physical combat against monsters, others in traveling through the Other Worlds or closing gates, and so on.
Statistics
Each investigator starts with a certain maximum Sanity and Stamina rating.
Additionally, each investigator has a certain combination of 3 paired Skill value ratings (Speed/Sneak, Fight/Will, Lore/Luck) and a specific Focus value allowing him or her to change them during the Upkeep Phase.
Special Ability
Each investigator has a unique special ability or occasionally more than one, usually conceptually related to their occupation. This special ability gives the investigator a unique advantage of some kind, sometimes with a corresponding disadvantage.
Fixed Possessions
Each investigator starts with a certain list of possessions, including a specific amount of money, and sometimes specific Common items, Unique items, Spells or Clue tokens.
Random Possessions
Most investigators also receive a certain number of possessions, such as Common items, Unique items, Spells and Skills which are randomly drawn from their respective card decks.
List of Investigators
Investigator | Occupation | Home | Sanity | Stamina | Focus | Expansion |
---|---|---|---|---|---|---|
Agnes Baker | Waitress | Velma's Diner | 5 | 5 | 2 | |
Akachi Onyele | Shaman | Ye Olde Magick Shoppe | 7 | 3 | 1 | |
Amanda Sharpe | Student | Bank of Arkham | 5 | 5 | 3 | |
'Ashcan' Pete | Drifter | River Docks | 4 | 6 | 1 | |
Bob Jenkins | Salesman | General Store | 4 | 6 | 1 | |
Calvin Wright | Damned | Train Station | 4 | 5 | 2 | N/A |
Carolyn Fern | Psychologist | Arkham Asylum | 6 | 4 | 2 | |
Charlie Kane | Politician | Administration Building | 4 | 6 | 2 | |
Daisy Walker | Librarian | Library | 5 | 5 | 2 | |
Darrell Simmons | Photographer | Newspaper | 4 | 6 | 2 | |
Dexter Drake | Magician | Ye Olde Magick Shoppe | 5 | 5 | 2 | |
Diana Stanley | Redeemed Cultist | General Store | 4 | 6 | 1 | |
Finn Edwards | Bootlegger | Bank of Arkham | 4 | 6 | 1 | |
George Barnaby | Lawyer | Library | 7 | 3 | 2 | |
Gloria Goldberg | Author | Velma's Diner | 6 | 4 | 2 | |
Hank Samson | Farmhand | General Store | 5 | 6 | 2 | |
Harvey Walters | Professor | Administration Building | 7 | 3 | 2 | |
Jacqueline Fine | Psychic | Curiositie Shoppe | 7 | 3 | 2 | |
Jenny Barnes | Dilettante | Train Station | 6 | 4 | 1 | |
Jim Culver | Musician | Velma's Diner | 6 | 4 | 2 | |
Joe Diamond | Private Eye | Police Station | 4 | 6 | 3 | |
Kate Winthrop | Scientist | Science Building | 6 | 4 | 1 | |
Leo Anderson | Expedition Leader | River Docks | 5 | 5 | 2 | |
Lily Chen | Martial Artist | Ye Olde Magick Shoppe | 4-7 | 7-4 | 2 | |
Lola Hayes | Actress | Arkham Asylum | 6 | 4 | 2 | |
Luke Robinson | Dreamer | The Dreamlands | 7 | 3 | 1 | |
Mandy Thompson | Researcher | Library | 5 | 5 | 2 | |
Marie Lambeau | Entertainer | Ma's Boarding House | 6 | 4 | 2 | |
Mark Harrigan | Soldier | South Church | 3 | 7 | 1 | |
Michael McGlen | Gangster | Ma's Boarding House | 3 | 7 | 1 | |
Minh Thi Phan | Secretary | St. Mary's Hospital | 6 | 4 | 2 | |
Monterey Jack | Archeologist | Curiositie Shoppe | 3 | 7 | 2 | |
Norman Withers | Astronomer | Administration Building | 6 | 4 | 2 | |
Patrice Hathaway | Violinist | Curiositie Shoppe | 5 | 5 | 2 | |
Rex Murphy | Reporter | Newspaper | 5 | 5 | 2 | |
Rita Young | Athlete | Police Station | 4 | 6 | 2 | |
Roland Banks | Fed | Arkham Asylum | 4 | 6 | 3 | |
Silas Marsh | Sailor | River Docks | 4 | 6 | 2 | |
Sister Mary | Nun | South Church | 7 | 3 | 1 | |
'Skids' O'Toole | Ex-Convict | Ma's Boarding House | 3 | 7 | 2 | |
Tommy Muldoon | Rookie Cop | Police Station | 6 | 4 | 1 | |
Tony Morgan | Bounty Hunter | St. Mary's Hospital | 3 | 7 | 2 | |
Trish Scarborough | Spy | Newspaper | 6 | 4 | 1 | |
Ursula Downs | Explorer | Player's Choice* | 5 | 5 | 2 | |
Vincent Lee | Doctor | St. Mary's Hospital | 5 | 5 | 2 | |
Wendy Adams | Urchin | Bank of Arkham | 4 | 4 | 3 | |
William Yorick | Gravedigger | South Church | 4 | 6 | 1 | |
Wilson Richards | Handyman | Train Station | 5 | 5 | 4 | |
Zoey Samaras | Chef | Train Station | 3 | 7 | 1 |
Notes
Investigators that start with an:
Ally: 'Ashcan' Pete (Duke), Charlie Kane, Leo Anderson, Roland Banks
Bank Loan: Finn Edwards
Blessing: Sister Mary
Curse: Rex Murphy
Gate Trophy: Akachi Onyele
Monster Trophy: William Yorick
Retainer: Darrell Simmons, George Barnaby, Rita Young
Silver Twilight Lodge Membership: Diana Stanley
Skill (Fixed; no random): Lily Chen
Investigators explore the city, encountering places, people, and creatures both normal and mundane. Through these adventures, the investigators hope to gain the clues and resources needed to confront and ultimately thwart the mythos threat.
Early in the game, investigators seek to avoid more powerful monsters while moving around the city to gather weapons, spells, clues, and other items they will need.
Later, the investigators attempt to close a few gates and seal some of the most active gates.
Finally, once several gates have been sealed and the investigators have acquired valuable weapons, spells, clues, and allies, they make one last, desperate assault on the mythos, attempting to close or seal the final gates. Either they succeed and the world survives, or they fail and the Ancient One awakens for the climactic battle.
Be warned: If the Ancient One awakens, the investigators are in for the fight of their lives!
- 1Investigator Characteristics
Investigator Characteristics
Each investigator has some unique combination of characteristics which may make them more or less effective in different roles. Due to their statistics and abilities, some investigators will have particular advantages in casting spells, others in physical combat against monsters, others in traveling through the Other Worlds or closing gates, and so on.
Statistics
Each investigator starts with a certain maximum Sanity and Stamina rating.
Additionally, each investigator has a certain combination of 3 paired Skill value ratings (Speed/Sneak, Fight/Will, Lore/Luck) and a specific Focus value allowing him or her to change them during the Upkeep Phase.
Special Ability
Each investigator has a unique special ability or occasionally more than one, usually conceptually related to their occupation. This special ability gives the investigator a unique advantage of some kind, sometimes with a corresponding disadvantage.
Fixed Possessions
Each investigator starts with a certain list of possessions, including a specific amount of money, and sometimes specific Common items, Unique items, Spells or Clue tokens.
Arkham Horror Wiki
Random Possessions
Most investigators also receive a certain number of possessions, such as Common items, Unique items, Spells and Skills which are randomly drawn from their respective card decks.
List of Investigators
Arkham Horror
Investigator | Occupation | Home | Sanity | Stamina | Focus | Expansion |
---|---|---|---|---|---|---|
Agnes Baker | Waitress | Velma's Diner | 5 | 5 | 2 | |
Akachi Onyele | Shaman | Ye Olde Magick Shoppe | 7 | 3 | 1 | |
Amanda Sharpe | Student | Bank of Arkham | 5 | 5 | 3 | |
'Ashcan' Pete | Drifter | River Docks | 4 | 6 | 1 | |
Bob Jenkins | Salesman | General Store | 4 | 6 | 1 | |
Calvin Wright | Damned | Train Station | 4 | 5 | 2 | N/A |
Carolyn Fern | Psychologist | Arkham Asylum | 6 | 4 | 2 | |
Charlie Kane | Politician | Administration Building | 4 | 6 | 2 | |
Daisy Walker | Librarian | Library | 5 | 5 | 2 | |
Darrell Simmons | Photographer | Newspaper | 4 | 6 | 2 | |
Dexter Drake | Magician | Ye Olde Magick Shoppe | 5 | 5 | 2 | |
Diana Stanley | Redeemed Cultist | General Store | 4 | 6 | 1 | |
Finn Edwards | Bootlegger | Bank of Arkham | 4 | 6 | 1 | |
George Barnaby | Lawyer | Library | 7 | 3 | 2 | |
Gloria Goldberg | Author | Velma's Diner | 6 | 4 | 2 | |
Hank Samson | Farmhand | General Store | 5 | 6 | 2 | |
Harvey Walters | Professor | Administration Building | 7 | 3 | 2 | |
Jacqueline Fine | Psychic | Curiositie Shoppe | 7 | 3 | 2 | |
Jenny Barnes | Dilettante | Train Station | 6 | 4 | 1 | |
Jim Culver | Musician | Velma's Diner | 6 | 4 | 2 | |
Joe Diamond | Private Eye | Police Station | 4 | 6 | 3 | |
Kate Winthrop | Scientist | Science Building | 6 | 4 | 1 | |
Leo Anderson | Expedition Leader | River Docks | 5 | 5 | 2 | |
Lily Chen | Martial Artist | Ye Olde Magick Shoppe | 4-7 | 7-4 | 2 | |
Lola Hayes | Actress | Arkham Asylum | 6 | 4 | 2 | |
Luke Robinson | Dreamer | The Dreamlands | 7 | 3 | 1 | |
Mandy Thompson | Researcher | Library | 5 | 5 | 2 | |
Marie Lambeau | Entertainer | Ma's Boarding House | 6 | 4 | 2 | |
Mark Harrigan | Soldier | South Church | 3 | 7 | 1 | |
Michael McGlen | Gangster | Ma's Boarding House | 3 | 7 | 1 | |
Minh Thi Phan | Secretary | St. Mary's Hospital | 6 | 4 | 2 | |
Monterey Jack | Archeologist | Curiositie Shoppe | 3 | 7 | 2 | |
Norman Withers | Astronomer | Administration Building | 6 | 4 | 2 | |
Patrice Hathaway | Violinist | Curiositie Shoppe | 5 | 5 | 2 | |
Rex Murphy | Reporter | Newspaper | 5 | 5 | 2 | |
Rita Young | Athlete | Police Station | 4 | 6 | 2 | |
Roland Banks | Fed | Arkham Asylum | 4 | 6 | 3 | |
Silas Marsh | Sailor | River Docks | 4 | 6 | 2 | |
Sister Mary | Nun | South Church | 7 | 3 | 1 | |
'Skids' O'Toole | Ex-Convict | Ma's Boarding House | 3 | 7 | 2 | |
Tommy Muldoon | Rookie Cop | Police Station | 6 | 4 | 1 | |
Tony Morgan | Bounty Hunter | St. Mary's Hospital | 3 | 7 | 2 | |
Trish Scarborough | Spy | Newspaper | 6 | 4 | 1 | |
Ursula Downs | Explorer | Player's Choice* | 5 | 5 | 2 | |
Vincent Lee | Doctor | St. Mary's Hospital | 5 | 5 | 2 | |
Wendy Adams | Urchin | Bank of Arkham | 4 | 4 | 3 | |
William Yorick | Gravedigger | South Church | 4 | 6 | 1 | |
Wilson Richards | Handyman | Train Station | 5 | 5 | 4 | |
Zoey Samaras | Chef | Train Station | 3 | 7 | 1 |
Notes
Investigators that start with an:
Ally: 'Ashcan' Pete (Duke), Charlie Kane, Leo Anderson, Roland Banks
Bank Loan: Finn Edwards
Blessing: Sister Mary
Curse: Rex Murphy
Gate Trophy: Akachi Onyele
Monster Trophy: William Yorick
Retainer: Darrell Simmons, George Barnaby, Rita Young
Silver Twilight Lodge Membership: Diana Stanley
Skill (Fixed; no random): Lily Chen